All of these different pockets of society seasoned the setting of Days Gone. Later in the game Deacon would discover two more camps run by the military. While Iron Mike had final say, he listened to his community and didn’t enact forced labor. Iron Mike’s Camp was philosophically somewhere in between the other camps. Hot Springs Camp was run by Ada Tucker, who basically ran a forced labor camp. Copeland’s Camp was founded on individual freedom to a fault, with its leader regularly spouting about those freedoms and conspiracy theories over the radios. Instead of having one central group of survivors, you had several pockets of society that managed to find ways to endure.Įach camp had their own philosophies and hierarchies. As you came to know Deacon, he moved from surly survivor to a man who’d loved and lost and then found a chance to reclaim his life. While the story and world seemed like a generic zombie apocalypse at first, Days Gone quickly found its identity and evolved as you played the game. Both the player and the marauders would need to fight for their lives against the freakers, forgoing their own dispute to face a bigger threat.Ī catastrophic failure, but the thrill of it was something I couldn’t wait to get back to. For instance, a player could find themselves pinned down fighting against marauders in a camp, only to have a horde come through. The game's open world contained some impressive emergent gameplay. Unfortunately, when it came time to discuss Days Gone 2, things didn’t turn out so well.ĭays Gone is far from a perfect game, but it was a good start to what could become a great franchise. Regardless, Days Gone performed very well with its PC release. Such a large discrepancy in review scores could be inflated by general approval for PlayStation exclusives coming to PC, with Steam users showing their support for this relatively recent practice by Sony. The game currently has a Steam rating of “very positive,” displaying that 92% of reviews for Days Gone are favorable. This trend toward audiences enjoying the title also extended to its PC release. With a Metacritic score of 71/100, but a user score of 8.4/10, the game was better received by audiences than critics. ![]() However, following the release of the PC port, the game has garnered a lot of hype, and fans desperately want to see more of the game's story, and it will be interesting to see if Sony will greenlit the sequel to release on their next-generation consoles in the PlayStation 5.RELATED: Sony Is Working On A Days Gone Movie it was also stated that the game didn't turn a profit for Sony to invest more into the franchise. But according to game director Jeff Ross, the game had sold more copies than all of the other Bend Studio titles combined.Īlong with that, last year, many reports suggested that the developers at Bend Studio had pitched a sequel idea to Sony, with the latter rejecting them because of the mixed reactions. The first game received mixed reactions from both critics and fans. Players will be thrown into a dangerous open world environment of Oregon, where they will have to fend off Freakers, which is the Days Gone version of a Zombie. John, who was played to perfection by Sam Witwer. The story revolves around the outlaw-turned drifter character of Deacon St. ![]() Eric Jensen MaAlso Read: WATCH: Official The Batman Deleted Scene Finally Reveals The Jokerĭays Gone was set two years after the start of a zombie pandemic in post-apocalyptic Oregon. It's been almost 3 years and they're still talking about #DaysGone. At the time of writing, the petition had garnered over 1.6 million signatures with a goal of 2 million signatures, which means that there's definitely interest in the player base for them to ask for more.
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